Beginner Training
Part 3: A Guide to GMing
EXAMPLE INTRODUCTORY PAGE
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It is a period of turmoil in the galaxy. The fall of the Jedi and the Sith have left both sides licking their wounds in an unforgiving world primed t o annihilate any semblance of the recently-fallen Empire. Alliances are forged and enemies battle without a clear victor. But a piece of a long-forgotten map has been found, and the hunt has begun for a holocron with unimaginable knowledge and power for those who find it first.
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And victory to those strong enough to wield it.
This is the saga.
Coup de Main -- The Hunt.
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"Welcome to Coup de Main -- The Hunt! This is an RPG set in the Star Wars Universe around the year 45 ABY. I don't follow Star Wars continuity in this game, so we don't have to worry about violating canon so much. I will describe in-world events as we go. That being said -- let's begin!
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Below is a Character Sheet you should fill out if you wish to join. Everyone is welcome. We'll find a place for you even if you're not a Jedi or a Sith, so don't worry. PM your sheet to me when you're done. If you have any questions, just ask! That's what I'm here for."
Character Sheet
Name:
Age:
Sex:
Species:
Occupation:
Height:
Weight:
Physical Description:
Clothing:
Weapons/Equipment:
Personality:
Powers/Abilities:
Biography:
Skill Level:
Rank:
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And remember:
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No godmodding.
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No autohitting.
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Be civil
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Keep OOC and IC separate
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GM has the final word. You're more than welcome to make suggestions, but ultimately GMs will determine what happens in the game.
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Ask a GM if you have any questions. Seriously, that's our job.
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And, of course, HAVE FUN!"
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