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Part 3: A Guide to GMing

EXAMPLE INTRODUCTORY PAGE

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It is a period of turmoil in the galaxy. The fall of the Jedi and the Sith have left both sides licking their wounds in an unforgiving world primed to annihilate any semblance of the recently-fallen Empire. Alliances are forged and enemies battle without a clear victor. But a piece of a long-forgotten map has been found, and the hunt has begun for a holocron with unimaginable knowledge and power for those who find it first. 

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And victory to those strong enough to wield it.

 

This is the saga.

 

Coup de Main -- The Hunt. 

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"Welcome to Coup de Main -- The Hunt! This is an RPG set in the Star Wars Universe around the year 45 ABY. I don't follow Star Wars continuity in this game, so we don't have to worry about violating canon so much. I will describe in-world events as we go. That being said -- let's begin!

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Below is a Character Sheet you should fill out if you wish to join. Everyone is welcome. We'll find a place for you even if you're not a Jedi or a Sith, so don't worry. PM your sheet to me when you're done. If you have any questions, just ask! That's what I'm here for."

 

Character Sheet

Name:

Age:

Sex:

Species:

Occupation:

Height:

Weight:

Physical Description:

Clothing:

Weapons/Equipment:

Personality:

Powers/Abilities:

Biography:

Skill Level:

Rank:

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And remember:

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  • No godmodding.

  • No autohitting.

  • Be civil

  • Keep OOC and IC separate

  • GM has the final word. You're more than welcome to make suggestions, but ultimately GMs will determine what happens in the game. 

  • Ask a GM if you have any questions. Seriously, that's our job. 

  • And, of course, HAVE FUN!"

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